Game Rules[] |
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Game Rules
These apply to all servers.
This list of rules is continuously revised to reflect changes in the game and the situations on the various servers. It is your responsibility to ensure that you keep up with any rule changes as they are implemented. The actual length or type of any imposed penalty as listed below may vary depending on the case. There is no discrimination between premium and free accounts with regards to the rules, but please note that some rules may not apply to the Wild server, and this is indicated within the rule.
Wurmonline may suspend, modify, terminate, or delete any player account at any time for any reason without notice. Most account terminations or deletions are the result of violations to the EULA or game rules. Accounts terminated or deleted will not be reactivated for any reason.
Wurm Personnel Personnel includes all members of Code Club AB. Which includes but not limited to all FM / CM / GM / CA / or Developer. Under no circumstances are you entitled to enter any such activity in game , forums or Irc that is considered Bashing. Bashing is, but not limited to, griefing , slanging , flaming etc.
Any player deliberately supplying us with false information will be penalised under the griefing rules.
Deeds or items: You may not choose any name that includes swear words or words that are seen to be defamatory, obscene, hateful, racially or religiously offensive. The name must not violate the rights of any other individual or company, nor be seen to impersonate any public figure or related to pop culture or personas. If your unsure of your name selection ask any GM for advice. Breaching this rule could result in the deed being disbanded or the item being destroyed.
Macroing Definition: Macroing is the use of a program that automatically performs actions for you, this is a game unbalancing activity and as such is dealt with harshly Key locking (IE weighing down a key on your keyboard) a bound key is illegal, as is any contrivance to automate game actions not intended as part of the game mechanics.
Cheating Definition:
Cheating is the abuse of any exploit / bug listed below, or method of gaining skill or obtaining items that isn't as it was intended. (macros already covered and excluded)
Exploiting is the abuse of a bug as listed in the following list. 1/ Terraforming / digging close to village/ settlement walls and houses will in some cases cause them to contort. This is not supposed to happen. It can be almost impossible in some cases for players to correct this. 2/ Planning or building a house over a completed merchant stall isnt an intended function. Likewise dropping a completed stall inside a house or plan isnt an acceptable action. Both are considered as exploits and to use them to disadvantage another player is considered griefing. 3/ Champion exploiting. Quote from: RolfIt's pretty apparent that a champ can stay champ by killing his own characters and raiding his own deed. As most of you know, I am very keen on coding preventive measures against exploits rather than trust humanly produced evidence and game master monitoring or try to hunt down players via ip addresses and payment streams. This is why there are diminishing returns on killing the same enemy over and over for instance. I will however make an exception to this rule here and state that if we find evidence that you are draining your own or a friends deeds or killing characters provided only as a service for champion points all involved characters will be banned and deeds removed without refunds. It will be considered exploiting. Punishment: The Punishment for cheating will vary massively and depend upon the circumstances, the method involved, up to and including permanent ban from Wurm and loss of skills.
Definition:
Chat abuse is breaking of the chat rules outlined below, this includes all chat channels and IRC Wurm.
2 ) You must not spam chat in any way, and this includes the use of capital letters, or graphics. 4 ) You may not use sexually explicit, harmful, threatening, abusive, defamatory, obscene, hateful, racially or ethnically offensive language. This includes workarounds, symbols, links, misspelling, or graphical substitutes. 5 ) You may not discuss topics which are likely to cause conflict. These include but are not limited to politics, religion, race, gender or sexual orientation. 6 ) You may not discuss illegal activities both in the physical and virtual world. This includes but is not limited to drugs, drug usage, ‘warez’ (including illegal torrents), game exploit usage, macros and all other disallowed game practices as per the game rules. 7 ) You must use English if possible when speaking in public chats, like Kingdom chat, PA Help and when making support calls. If you cannot use English, a translator may be a good option. 8 ) You may never impersonate any member of Wurm Online staff. 9 ) The CA chat channel is for players that have game questions for the CA team to answer. CA control that channel and players will abide by any directive issued by a CA as to the use and conduct on that channel. Failure to abide by any such directive may result in a penalty being issued. 10) You should never challenge moderation5 in public. All issues relating to moderation should go to the moderator in question. If a satisfactory solution cannot be achieved then post your concerns to the Head GM.
Penalties in most cases may start with a warning but if the suituation warrants it, the offending person may be muted forthwith. GM and CM have the right to issue warnings and mutes as they see necessary to enforce these rules. In some cases excessive rule breaking or deliberate verbal attacks may warrant banning.
Account Security I would suggest to everyone to look at the type of password they are using and where they use it. 1/ Don't use the same password in forums and game. 2/ Don't use similar passwords on vent or other forums. 3/ If unsure of password compromise , change it now.
Account sales: Code Club AB condones account and item sales, as we believe that players have the right to capitalize on their investment in wurm. We do not however support such activity, and will not be held responsible for any remedial action or loss that occurs, as any such activity is entirely at your risk.
Code Club AB does not condone sharing or contracting accounts.
1/ We will immediately freeze a disputed account upon receipt of such compelling evidence supporting an ownership claim to a disputed account. Freezing an account eliminates any possible further damage or loss to the account while evidence is gathered. 2/ We will issue demands on all disputing parties to supply receipts or any data that they have to support their claim. Such demands should be met within 5 days, unless we receive a valid application for extension. Such extensions will not be granted for a period more then 3 days, after which we will then move onto the adjudication of the claims. 3/ We will after gathering all available evidence, review it in discussion on GM forum. We will then make judgment based on our findings to the best of our ability.
If we have insufficent evidence to make a judgement on ownership of the account, we will dismiss the claim. Dismissing the claim in either case will result in that the person holding the account will retain that account. The decision on whether evidence is compelling or not will be decided by the GM board. All judgements made are FINAL. No further correspondence or appeal will be accepted.
Freedom Code of Conduct Griefing lockpicking. Breaking fences. Animals and Livestock. Highways. B/ If you have or choose to place a deed over a highway, you are still required to follow part A, and leave the highway clear, passable and Kos free. C/ Building a highway through a deed obligates the village concerned to abide by the highway rules and therefore it forfiets the right to kos. Highways are defined as being at least 2 paved tiles wide road with or without barriers, or a single paved tile road with sand barriers.
Heritage Items.
Such items as major tunnels, items or sites that are deemed important by the GM to enhancing the playability for players will be named "Heritage" sites. Heritage items will be adequately sign posted so there isnt any confusion.
In order to set KoS on anyone the village must have a one tile allowance between the deed edge and any gate that will lock upon the village alarms being sounded. Anyone set on KoS must be allowed a clear avenue to remove themselves from that deed. Not allowing this will be considered as griefing and is illegal. GM may issue an instruction and possibly a warning to the player or players in any case refered to as griefing. Failure to abide by this instruction or warning could result in the player or players involved being banned. If you have a problem with the instruction, you should do as you are advised and then post any complaint to the Head GM. Penalties:
Trading
Merchant stalls : A/ Merchant stalls should not be placed in a villages perimeter unless you have an agreement with that village. B/ Merchant stalls are not to be moved, blocked or restricted from view or access by anyone other then the owner. D/ Stalls are not allowed to be housed over or dropped into a house plan.
Boats :
It is the players responsibility to ensure a boat is locked and moored if unattended. Failure to do so may result in that vessel being "salvaged" by someone. Owners may pursue recovery of their missing vessel by any lawful means necessary, provided there isnt a salvage claim posted. Physicaly interfering with such recovery is illegal and will be considered under griefing rules. In the case of recovery under salvage notice, the default salvage fees ( B/ ) have to be paid to the salvager and reasonable access made to the owner to allow recovery. Stealing occurs when a boat is taken without salvage notice, and it is then considered as griefing.
Default Salvage fee: C/ Recovery of a salvaged vessel is only possible after any fees have been paid. It is the owners responsibility to recover the vessel. D/ Salvager may have full use of the vessel until such time the fee has been paid.
Note :
Two months after a salvage notice has been posted the vessel will be assumed unwanted by the owner.
Abandoned vessels are those that have been left in such places that constitute a problem to playability such as on deeds. An abandoned vessel can be brought to the notice of a GM and if found appropriate the vessel will be moved sufficiently away from the immediate area of concern.
Wilderness: Settling in the wilderness, is tricky and open to frustration from land grabbers, vandals and outlaws. We stress that placing a deed first in every case is essential to assuring possesion of the area of your choice. Hints:
Firstly we have to clarify that the deed perimeter you pay for is only an insurance to possibly expand your existing deed. It does not give the deed holder ownership of that area.
Epic Servers Specific Rules
Griefing: GM will issue an instruction and possibly a warning to the player or players in any case refered to above as griefing, Failure to abide by this instruction or warning could result in the player or players involved being banned. If you have a problem with that you should do as you are advised and then post any complaint to the Head GM.
Chaos Server Specific Rules KOS, Chaos server:
Griefing: GM will issue an instruction and possibly a warning to the player or players in any case refered to above as griefing, Failure to abide by this instruction or warning could result in the player or players involved being banned. If you have a problem with that you should do as you are advised and then post any complaint to the Head GM.
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